Summary: Educational game in a sports setting
Game Genre: Fighting/Sports simulator
Main mechanics: The player chooses a fighter, improves the fighter's characteristics and develops their skills by collecting punch cards in order to compete more effectively with opponents.
The main idea: A mixture of CCG and sports simulator genres that allows the player to follow the path of a champion from the very beginning, through training and numerous competitions straight to world fame.
Monetization: Players can purchase additional cards with fighters and cards with combat abilities/moves in the game
Status: Concept
The story behind the concept.
Initially, the concept of the idea of the game was invented and implemented a board card game at the training camp of the youth kickboxing team, so that children would study the theory of kickboxing in an exciting game format between training sessions.
The young athletes really liked this format of recreation. At the time, the mobile games market was not developed in Russia and this game concept failed to get a desired response. Today, tabletop card games are gaining more and more popularity on mobile platforms, and so does gamification, which makes the concept of the game relevant. This led to the idea of creating a series of mobile card games on the themes of Olympic sports.
Our target audience are boys and girls aged 13, who are either already involved in boxing or who may become interested in this sport discipline via our game.
The mission of our game:
Accelerated production cycle.
For the production of the game we use an existing engine which was developed for our previous games.
Also, in addition to the engine, a well-coordinated team with extensive experience and expertise will ensure a fast production cycle.
The quality of the game.
All members of our team are highly experienced in their respective fields and have an excellent understanding of the other processes involved in successful game development. This allows the team to optimize processes and resources during development while maintaining the high quality of the final product.
Core mechanics.
Deckbuilding and cards.
Card anatomy:
Collection.
In-game currency.
Fighter types.
Training.
Summary.
Our company plans to create a series of mobile card games on the theme of the main Olympic sports. This boxing game is the beginning of a series of games.